Indie 2D Isometric Roguelite
YOU DON'T BELONG
A lone robot is sent on a mission to retrieve the ultimate element. A substance capable of reforming it's matter into any object imaginable. But the world is not as it seems, and the robot is not alone.
Indie 2D Isometric Roguelite
A lone robot is sent on a mission to retrieve the ultimate element. A substance capable of reforming it's matter into any object imaginable. But the world is not as it seems, and the robot is not alone.
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Frank Crouch leads Unity development and handles all game programming. Dillon Currey creates the visual identity and pixel art pipeline in Aseprite.
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